

This was particularly infuriating, as I had developed my version of Adam Jansen as a master hacker, who could turn the environment to his advantage rather than needing to use force.

Is it a thinking-man’s game? It’s remarkably linear, with a few side-quests, and the missions do generally have multiple ways to solve them – apart from the boss-fights, where it comes down to ‘do I shoot them or explode them?’ Source: GamesRadar I do not like any game where you need to hammer a button to glue your rear end to a bit of wood in order to prevent enemies shooting you that same piece of wood will provide zero protection, however, if you just happen to stand behind it? Cover-based shooting has annoyed me for some time – this idea that a human cannot react in time and realise that standing behind a wall might help you not get shot really irks me. Lauded as ‘The thinking man’s shooter’ by various rags, it was considered to be ‘Gears of War’ for someone who likes to think about things. Then came the inexplicably well-reviewed ‘Human Revolution’. The world around me was what led me further in. Sure, the storyline was stupid and the protagonist a complete douchemongler, but I still felt like I was in the same universe, and I wanted to find out what was going to happen even if I didn’t care about who was doing it. I felt like I had actually changed an entire world, and that my decisions had made something of a difference – even though Invisible War’s storyline retconned the entirety of the original game, to the point that all of the multiple endings had come true.Īll things being equal though, I enjoyed Invisible War – I felt like I was in the same world, with the same ideas and the same attitudes, just at a different time. I was immersed in this world, and I couldn’t get enough of Denton’s impact on it.

So desperate was I for some more God-machine goodness, I even bought 2004’s ‘Invisible War’, the much maligned sequel – and despite its flaws, I enjoyed it. Then I finished it and, over exhaustive playthroughs, found all the easter eggs I could – before discovering GameFAQs, and all the rest.
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I’d return to Deus Ex time and again, and when I managed to scratch the CD to death on my bedroom floor (I was a teenager), I even rebought the PS2 port. But Deux Ex isn’t designed to be played that way, and I grew familiar with that ‘EEEEAAAAARGH’ noise, and the sight of the camera zooming out from JC Denton’s own bullet-riddled corpse following yet another failed mission. I have to admit, in those days I was a bloodthirsty little bugger coming fresh from Quake 3 deathmatches, and so I left a trail of mangled bodies behind me in my first playthrough. Getting home and falling into this world of robots, cyborg body parts and a ridiculously engaging plot, with actual voice acting! I remember being a fresh-faced young fourteen year-old, clutching a copy of this new dark sci-fi thriller Deus Ex.
